
Increase emulator performance, at the cost of accuracy/stability. PRE-CACHE SHADERS gamecube.wait_for_shadersĬompile shaders on next launch of game (one time). ⇒ No Ubershaders no_ubershader, Exclusive Ubershaders exclusive_ubershader, Hybrid Ubershaders hybrid_ubershader, Skip Drawing skip_draw. asynchronous is preferred, synchronous is more compatible. Obviously, this can result in visual glitches, but may be the best option performance-wise if your hardware is extremely weak. Skip draw is a hack that opts to take a different approach altogether: don't display the object in game if its shader hasn't compiled yet. They can still be manually turned on, but you may encounter more stutter if on an SBC. On especially weak hardware, such as SBCs, ubershaders are disabled by default. Normally there is no downside to activating ubershaders, however it does increase the minimum requirements out of your GPU to run. Exclusive ubershaders will only use ubershaders, only activate this option if you have an extremely powerful GPU. Hybrid ubershaders are preferred, it will use the GPU accelerated ubershader if available to avoid stutter, otherwise it will fall back to traditional shader generation. Ubershaders take advantage of your GPU to avoid in-game stutters as it generates shaders for the first time this can happen when a certain special effect shows on the screen or a new model is rendered. Improve the fidelity of 3D models (does not affect 2D sprites). RENDERING RESOLUTION gamecube.internal_resolution Settings that apply to all cores of this emulator Write themes for batocera-emulationstation.Redirect upgrades from any board to my own builds.

Latency reduction and optimizing performance.Raspberry Pi: Add power buttons/switches.Sync files across multiple devices (Syncthing).PCman built-in file manager (for Xorg-powered devices).
